![resident evil 3.5 shiguworks resident evil 3.5 shiguworks](https://i.redd.it/umln379wnxr21.png)
I wouldn’t mind waiting a few more months for the castle, if it meant getting the village sooner. Option 3 – the castle is delayed, the village is finished, and both are released later this year, with the rest of the island coming next year, and the extras after that Option 2 – the castle is released soon, then the village and island is released in less then 2 years (with character models, mercs & ada coming later) Option 1 – the castle is released soon, then the entire game is completed in 2 or so years as one complete set If I had a choice between the following I would choose options 3 Wouldn’t it be good to let us test things in case something needs tweaking? Like, lets say you have the island finished in less than (hopefully) 2 years, will you be releasing 3 separate downloads for each section? Then doing the extras after that?Īnd what about the extras, like character models, mercs & ada? Are you going to make us wait till you have everything 100% before you do a final release? It seems like that would be so long to wait for the village which I really wish we didnt have to wait for. I’m just wondering how you plan to do the final release? I asked about this before and you said it would be too much to recompile and would delay the release, which is understandable and I think that you should do what you think is easier. Pero imagino que estais siendo tan perfeccionistas que no podeis evitar aplicar la maxima de “estara listo cuando este listo” XDDD, aun asi espero que al menos para este 2017 saqueis un pack con toda la remasterizacion practicamente terminada.Tal y como os digo, estoy esperando a que la termineis para asi instalar el Ultimate HD y poder disfrutarlo como nunca antes lo habia vistoĮn todo caso intentare ser un poco mas paciente…solo un poco XDDD No si te entiendo, se que esto se hace por amor al arte y que lo haceis todo cuando teneis un poco de tiempo, lo cual hace que esto aun tenga mas merito a mi parecer, pero es que ya veo que os queda tan poquito a simple vista, que no puedo evitar tener cierta impaciencia.Si os digo la verdad yo me quedaria mas que conforme con lo que habeis hecho hasta la fecha, ya solo os queda a simple vista la parte del enfrentemiento final y no le veo mucho sentido a remasterizar el momento de la moto acuatica porque eso pasa tan rapido que no dara tiempo a fijarse en los detalles XDDD
![resident evil 3.5 shiguworks resident evil 3.5 shiguworks](http://img.zoneofgames.ru/news/2017/01/12/215042-creenshots.jpg)
Maybe you took the screenshot as the lightning lit up the sky? I do vaguely remember thunder and lightning in the game.ģ# If you aren’t messing with the camera, can you easily see this black space? If you can only see it playing with the camera than never mind, but it may look more complete to put a simple texture over the blackness so it doesn’t look unfinished.Ĥ# One last black space, that I think can be fixed by stretching the design a bit. Known as CODE: Madman, it strives to be a follow-up to Resident Evil CODE: Veronica using the ideas presented in Resident Evil 3.5. #2 Don’t you think it’s a little bright out? It’s supposed to be night time. Though the original demo of the Hallucination version has been lost to time, a fan by the name of ShiguWorks used the video footage of the demo released at E3 in 2003 to recreate the idea behind the game. If you could somehow make the gold into black, it would match better. #1 The table with the gold decor doesn’t look very true to the original. I’ll number them so they’re easy to read.
![resident evil 3.5 shiguworks resident evil 3.5 shiguworks](https://i.ytimg.com/vi/JTI_nv-W8To/maxresdefault.jpg)
Anyhow, I know you like feedback, so here are a few small edits you could make to make it a little better. The door in doesn’t even look like something from a video game. it was cancelled becuz so many limitations.Hey Albert. this version would carry zambies and a gurl and a dog, like haunging ground. there was an army from HCF and Leon's army, but only leon survived. the fog was a big creature carrying many viruses, and it was released by wesker's dudes, with an organization called HCF. (2013 new info)The fog version was pure Resident Evil. The scene with the curtains is real time and used all of the gamecube's resources. There's a third concept that still keeps the castle theme, but I can't recall the details. I know there's a rumor that it was scrapped due to it not being traditional RE, but I'm not sure that's official. Both were scrapped due to hardware limitations, afaik. This hookman version was developed by some no name. It did not get very far into development at all. The second was this hookman version, built on the scraps of that version - literally all that was developed can be seen in the video. After a small tech demo, it proved too powerful for the GC to handle. After DMC, one was a traditional one with an evil fog that was chasing Leon. Originally posted by D'l'v:There were two or three concepts for RE4.